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Showing posts from February, 2022

Session 30 - The One Where Mahtis Takes One For The Team

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19th Feb 2022 19:00 - 22:30 In-game timeline: DR1489 Eleint 9 - Eleint 10 Our "Heroes" are discussing. At length. Followed by more discussion. It's a wonder our "Heroes" ever left their respective home towns at all. They have a plan. They spend a day talking and finding out more information. And end up with pretty much the same plan as they started with. But they are more confident of its success. Fools. The "Heroes" are keen to find out more information about when the slave galley ship will arrive and how long it will stay for before leaving. They believe the best way of finding out this information is to talk to the Dockmaster, Jorell. So they head to his office under the pretence of Wussy-Boy and Walls looking for work on the docks. They get very short shrift from the half-elf, who simply directs them to the chief Dock-hand. They do note that Jorell seemed a little "interested" in Walls, however - something which they ignore - for now at l

Session 29 - The One Where They Did Nothing But Plan

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11th Feb 2022 19:00 - 22:30 In-game timeline: DR1489 Eleint 5 - Eleint 9 Our "Heroes" are desperate to rest, though Carro is wakened by the sound of shouts and screams as someone seems to be being dragged outside their door. He bravely ignores this. In the morning they submit to having their arms tattooed by Midge, with the Radiant Sisters symbol. They are offered the choice to also have their new pirate names tattooed too, but Pig and Wussy-Boy are not keen. Minstrel and Walls (as Mahtis has been christened) are tempted, but decline. Wussy-Boy is especially annoyed that Midge is a gnome. He grits his teeth. The following few days are spent training with Brighton. They each gain a proficiency in a particular skill relating to pirate activities -  Walls: Row a boat silently Pig: Climb a rope Wussy-Boy: Climb a rope Minstrel: Climb wooden structures After training, they are led back to the Dock area and spend the next day or so looking around and finding their way in this new e

Session 28 - The One Where They Almost Killed Themselves

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29th Jan 2022 19:00 - 23:15 In-game timeline: DR1489 Eleint 4 - Eleint 5 Our "Heroes" nervously head to the next room in The Gauntlet, and are faced with a room containing yet another pool, this time filled with schools of small fish with nasty looking teeth, and with 25 low pillars protruding out of the water, each seemingly displaying a glowing rune. A sign above the door as they come in displays the ominous message: "Beware All Magic!" Much discussion, and the throwing of the last remaining pieces of Khandi's fruit salad into the water, and on to one of the pillars, resulted in very little happening. The pirate crowd grew restless. Mahtis recognises that one of the symbols seems to represent Transformation, but the group otherwise don't recognise any of the symbology in this room. Eventually Mahtis, still fearful of what nickname she may be attributed, makes a move. She jumps over to one of the pillars, and a blast of force above her head knocks her to kn